#include "Vector4f.h"

//! sharpShooter
namespace sharpShooter
{
	//! Core
	namespace Core
	{

 		const Vector4f Vector4f::ZERO(0.0f,0.0f,0.0f,0.0f);
 		const Vector4f Vector4f::UNIT_X(1.0f,0.0f,0.0f,0.0f);
 		const Vector4f Vector4f::UNIT_Y(0.0f,1.0f,0.0f,0.0f);
 		const Vector4f Vector4f::UNIT_Z(0.0f,0.0f,1.0f,0.0f);
 		const Vector4f Vector4f::UNIT_W(0.0f,0.0f,0.0f,1.0f);
 		const Vector4f Vector4f::UNIT_SCALE(1.0f,1.0f,1.0f,1.0f);
 		const Vector4f Vector4f::NEGATIVE_UNIT_X(-1.0f,0.0f,0.0f,0.0f);
 		const Vector4f Vector4f::NEGATIVE_UNIT_Y(0.0f,-1.0f,0.0f,0.0f);
 		const Vector4f Vector4f::NEGATIVE_UNIT_Z(0.0f,0.0f,-1.0f,0.0f);
 		const Vector4f Vector4f::NEGATIVE_UNIT_W(0.0f,0.0f,0.0f,-1.0f);

	}
}